'A leap of faith in Barrel Cannon Canyon is all it takes for you to find Winky.' Belcha. Barrels. Once they pass the foes and cross the abyss, they find themselves on a long piece of land with a few Kritters hopping along it. There are only two types of enemies in this stage, the Kritter and the … The first Bonus Stage can be found after claiming the Letter "O," and a little before the Star Barrel. Each of these treetops are located in between two abysses with a chain of Barrel Cannons. Bonus room 2: When you see the first DK barrel after bonus room 1, roll the tire (which you need to reach a barrel) loeft to the column of bananas. It is advised to first defeat all of the jumping brown Kritters before accessing this Bonus Stage to avoid breaking the TNT Barrel by defeating a Kritter. It is also the fifth and last regular level of Kongo Jungle. Jump into the barrel cannon to continue. The second Bonus Stage is right after the Star Barrel. This barrel then blasts them onto a platform nearby, which contains the letter N that they can break out of it. As this stage is the very first stage in the game, it is made to be the simplest. ... Boss Rooms. Many crumbling stone platforms are found in this cliff-themed level. Pirate Panic Bonus 1. Once they are defeated, pick up the TNT Barrel and jump to the left to reach the taller ledge. Rambi Rumble Bonus 2. The Spriters Resource - Full Sheet View - Donkey Kong Country - Barrel Cannon Canyon - Bonus … This stage introduces a third type of Kritter that stays in one place, hops twice, then jumps, and repeats. Blackout Basement. The Kongsmust carefully time when to fire from some of the Barrel Cannons, or otherwise they fall down a pitfall. Barrel Cannon Canyon is the fifth level of Donkey Kong Country. Jungle Hijinxs - Bonus 1. A Rambi token is on a treetop above a set of three jumping brown Kritters. At the beginning of the level, the Kongs should pass the first two Kritters and shoot out of a Barrel Cannon to reach a higher ledge. In this stage, there are twenty eight Kritters and seven Zingers. This next section has lots of rotating spike traps at the base of the screen. Acquire the highest score in Barrel Cannon Canyon in DK Attack. Parry. If the primates do not shoot through these barrels, they come up to a pair of platforms in an abyss, the second platform being the one containing the letter N. A larger piece of land with a Kritter on it follows this area. Parrot Chute Panic Room. The Kongs must carefully time when to fire from some of the Barrel Cannons, or otherwise they fall down a pitfall. The second platform has a DD Barrel on it, and the upper-left one leads to a bonus room. It is purchased from Multicannon parts for sale for 200,625 coins. This barrel cannon will disappear once the bonus has been entered, and if you went back there and climbed the rope all the way up, you could jump to the left over the wall and end up inside the ice. If the Kongs continue along the main path of the level, they can find two Kritters marching ahead of a Barrel Cannon that is able to fire them into the air and into the letter K. A ledge stands next to the barrel with a piece of the ground that the Kongs can land on to break it and reveal a DK Barrel. Rambi Rumble Bonus 1. Tires are common in this stage, needed to get to higher areas, but often an enemy will be nearby. An Enguarde token can be found in the second Bonus Stage, at the top of the column of bananas on the left. Gang-Plank Galleon. Reptile Rumble - Bonus 1. Kritters often guard the upper or lower end of the sloped areas, Zingers usually lurk around tire areas, and Slippasguard the ground stage. It is also the final stage in Kongo Jungle. It is also the final level of Chimp Caverns. Bonus Rooms: 2 ( 8 and 9) Animal Buddies: None. After reaching the end of the barrel chain, you’ll arrive at Checkpoint 1.. The second alcove contains a TNT Drum that can be used to blast open the hidden entrance to a Bonus Level. The stage is quite long, and as the name suggests, there are several Barrel Cannons located throughout the stage. As its name suggests, Barrel Cannon Canyon involves blasting Donkey Kong and Diddy Kong across numerous abysses via Barrel Cannons and Auto-Fire Barrels. Enter the barrel cannon at the end of these platforms. Jungle Hijinxs - Bonus 2. The monkeys can find bananas, an Extra Life Balloon and an Animal token of Enguarde. An additional DK Barrel was added near the letter N in the Japanese version. As Barrel Cannon Canyon is the final stage in Kongo Jungle, it can be considered the hardest in the area. Take your favorite fandoms with you and never miss a beat. One of them is found by taking the Barrel Cannon shortcuts above the level, specifically located after the Rambi Token. Go inside the Secret Room (2/2) and grab all them bananas for a Puzzle Piece (3/5). Pier Backgrounds. Big City. Donkey Kong Wiki is a FANDOM Games Community. Music: Hangin at Funky's :D It is the first cave stage, and introduces Slippas, the Tires and bouncing Kritters. A sign indicating that the level is almost done also can be found on the edge of this area. The Kongs can shortcut through portions of the lev… Bounce up and you'll land in an off-screen barrel cannon. The first one can be found in the path of the autofire barrel cannons forming a shortcut after the Rambi token. The first DK Barrel is right at the beginning of the stage, near the Letter "K," hidden in an item cache. Rambi Rumble. Barrel Cannon. The Kongs must blast upwards in the first Barrel Cannon down the trail. Difficulty: Easy. ... Barrel Cannon Canyon. The Letter "K" is high up in the air above the first barrel cannon. There are two letter O's, and only one is obtained based on which path the Kongs take. The other one is located at the end of the first abyss to have both Barrel Cannons and Blast Barrels. A Barrel Cannon (Barrel Kannon in Donkey Kong Country 2: Diddy Kong's Quest) is a type of barrel in the DK series that acts as a cannon, as the name suggests.There are different variations of Barrel Cannons, but they all share the same function of shooting Kongs out … A bonus room (also known as a Bonus Area, Bonus Level, bonus stage, or Bonus Game) is a hidden area in the Donkey Kong franchise games; particularly the Donkey Kong Country and Donkey Kong Land games. Submitter Profile - Tonberry2k - The #1 source for video game sprites on the internet! 302740: Winkys Walkway. The Bonus Stage is below this ledge; use the TNT Barrel to break the wall to access it. Interior. Some of these platforms must be avoided by Donkey and Diddy Kong because they can make them fall, while others can be used to help the Kongs cross gaps. The strategy guide contained easy-to-read maps of every single level and bonus stage. More Kritters walk in a lower area on the sides of a small pit. Donkey Kong must continue across a few sturdy wooden platforms, some of which have a Tucks on them. Bonus rooms are usually revealed by finding either a secret passage or by jumping into a Bonus Barrel. It comes after Coral Capers and before the boss battle with Very Gnawty. Afterwards, the Ko… Donkey Kong Country - Barrel Cannon Canyon. Cannon barrels are the third part of the dwarf multicannon set up on top of the cannon base after placing the cannon stand and before the cannon furnace. The letter G can be found on the treetops above here. The platforms consist of ground, venturing on trees and occasionally blasting inside of barrel cannons. I know it's not a big deal, but it annoyed me, so I just had to. An abyss containing four Barrel Cannons that move in horizontal paths when entered is ahead, and they can use them to cross it. If the Kongs manage to pass it, they can reach a wide abyss containing many Barrel Cannons and Blast Barrels that move in horizontal and vertical directions. Two Kritters jump on top of it, surrounding a barrel that can blast the heroes to a Blast Barrel, which then sends them to a second Blast Barrel. After the Letter "O," instead of shooting to the right into another autofire barrel cannon, shoot into the wall to bust through and access the Bonus Stage. Backgrounds & Foregrounds [5] … This stage contains minor threats along with the simplest of enemies to defeat. Upon completing this stage, Donkey and Diddy can enter Candy's Save Point (or Candy's Challenge and Candy's Dance Studio in the Game Boy Color and Game Boy Advance versions respectively) and the world boss, Very Gnawty in his lair. There are seven Slippas, thirteen Kritters and four Zingers. There are several other hidden Auto-Fire Barrels later in the stage which will skip other parts of the stage. Donkey and Diddy Kong begin the level by exiting a tunnel with a Blast Barrel above it, which can blast them to a treetop farther into the level, where another Blast Barrel is located that can blast them ahead to the second DK Barrel in the level. It has the jungle theme like Ropey Rampage, Barrel Cannon Canyon and Orang-utan Gang, which are found later in DKC. Bell. The final Kritter in the level front of a tunnel nearby, located immediately after an exit sign. Fire upwards to collect it. Snow Barrel Blast is the first snow level in Donkey Kong Country. Once the player gets near the end of the stage, the thunderstorm ceases and the sun begins to rise; the opposite of what happens at the e… Jungle Hijinks. A Barrel Cannon sits on the raised ground, able to be used to blast into a barrel higher in the air that can carry the heroes into some bananas. Overview. The Star Barrel is immediately after the sequence of barrel cannons and the Letter "O.". Donkey Kong Country 2: Diddy's Kong Quest. The level starts off in a rocky canyon in the middle of a savannah. The fourth DK Barrel is near the Star Barrel, next to the first brown jumping Kritter. Many of the obstacles in this stage include Kritters, wide gaps, ropes, and barrel cannons. This also occurs in a later level, Rope Bridge Rumble. A Winky token is underneath some elevated ground. This stage takes place in the daytime, and upon reaching the end of it, it turns into nighttime, although this only happens in the Super Nintendo Ent… Two smaller alcoves are ahead, with two Kritters jumping around them. Back outside, take out the Penguins again and go nab the next KONG letter (2/4) floating between two pillars.

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