Donkey Kang's back by getting close ta him and pressing . If you want original snes like controls change : You will not have to use R , just A for it. Running in 4k with 6x native resolution. Jump, swing, and blast your way through over 65 levels spanning eight worlds. https://wiki.dolphin-emu.org/index.php?title=Donkey_Kong_Country_Returns&oldid=171101. Please update as appropriate. Except for the new 2-player cooperative mode, you now only control Donkey Kong; Diddy Kong has basically been demoted to a piece of luggage on your back that provides two extra life hearts, plus a jetpack that lets you hover for about two seconds and land with a greater degree of control (kind of like the cape in Super Mario World). Right? Almost all of the time 60FPS, Perfect. Features include: a co-op play option allowing you to team up as Donkey Kong and Diddy, radically different visuals ranging from nearly 3D treatment to others that … One peaceful day, the volcano of Donkey Kong Island erupts and reawakens the Tiki Tak Tribe from their slumber. Mirror Mode is a minigame that appears in Donkey Kong Country Returns and an unlockable in Mario Kart Wii. Donkey Kong Country Returns * Retro Studios faithfully restores everything that made the original series great, from barrel cannons to mine carts, and then builds on those elements with stunning graphics and new layers of depth to the world and game play. This code in particular does not, but I presume other codes removing motion control must exist out there. Yes, we suck because we don't know if third party controllers will work. Kong Roll: With Diddy Kong on Donkey Kong's back, shake the Wii … If not, then there isn't, but the code to do it in each game will be unique. I'm not really sure how to change codes around though, nor am I familiar with what numbers correspond to which buttons. C24A5F70 0000002038210050 7C0802A680B50060 4800004180950000 7CA5237890B50000 80B500644800002D 809500047CA52378 90B5000480B50068 4800001980950008 7CA5237890B50008 7C0803A64E800020 70A402002C040000 4182000C38C0012D B0D5018638C00000 70A408002C040000 4182000860C68000 70A400202C040000 4182000860C60200 70A400402C040000 4182000860C60100 70A400012C040000 4182000860C60002 70A400022C040000 4182000860C60008 70A480002C040000 4182000860C60004 70A440002C040000 4182000860C60001 70A404002C040000 4182000860C60010 70A410002C040000 4182000860C61000 7CC5337860000000 0000000004389B90 38A000000438710C 28000009. So 200 is for the R button and 020 is for the Y button. Donkey Kong stares at the Tiki and kicks him out of his house. It increases the performance on almost every game and you can use anti-aliasing and anisotropic filter. Anything lower than 25% will slow down the game, same when overclocking past 100%, so I would suggest values between 25 and 50% for this game. Those who choose to make the file themselves can modify the button mappings by changing the last three digits on the lines specifying the particular buttons. Just some minor lag. For unknown purposes, the Tikis hypnotize the local wildlife ranging from elephants, giraffes, zebras and squirrels by using their music to bring them every Banana in sight. Directional movement is handled with the D-Pad as opposed to the analog stick to guarantee precision control while playing the game. At default settings, the game runs at 75~90%. Less with OpenGL but 40-60FPS in 1080p. Upon collecting all the K-O-N-G letters in any level in Mirror Mode, the red star icon will be replaced with a blue star icon next to the chosen level. http://www.longplays.orgPlayed By: RickyCFirst run for the game. After atempting last boss multiple times, transition screens (death/enter stage) started to glitch. A Nintendo 3DS port of the game by Monster Games, titled Donkey Kong Country Returns 3D, was released in North America and the PAL region in May 2013, and in Japan the following month. Luckily, the Kongs seem immune to the Tikis' mind powers. No longer is there frustration trying to do anything at all in the game. Game is almost perfect at 40-60FPS. Dolphin crash almost everytime with alerts of Backpatch EAX errors, so it's unplayable. I have turned on Ocarina and changed the hooktype to VBI. In addition to the jump/glide, you also have a ground pound, a roll, and a "blow air" move in this game. Occasional stutter on loading, mostly when entering level or bonus stages. Starring Donkey & Diddy, you'll be traversing through a variety of exotic levels, while using several known "Kong" moves and attacks, as well as some new ones. Metroid reference There is a high definition texture pack for Donkey Kong Country Returns on the Dolphin forums.. SNES controls! I have tried to download a few different files, making my own, using both version 2 and version 1. Is that an easy change? I was hoping for it to match the SNES layout a lot closer, otherwise what's the point. Nerds Without Pants is still on hiatus, but in the meantime, perhaps you would enjoy part 4 of us going through all the North American (ish) PlayStation 1 releases? Played to completion, 1600x900, vsync, Direct 3D, 60FPS with dips to ~30 in a very few instances. Any info on this would be much appreciated, thanks. The Ocarina code for the mod, courtesy of GBA Temp, is as follows: Currently, two versions of the game are on the market, and one of the specified mods will work for your game. Barrel Jet: With Diddy Kong on Donkey Kong's back, hold A after jumping to hover in midair for a short period of time. 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