Slime Climb. If you lose a Kong attempting to team swap in water, you still have one more shot at getting the wrong warp! Slime Climb is the fifth stage in Krem Quay, the tenth stage in Krem Cauldron,the seventeenth in Donkey Kong Country 2: Diddy's Kong Quest and the sixteenth in Donkey Kong Land 2. Donkey Kong Country 2. They must climb up the grid of ropes, and to their left is another grid of ropes. Donkey Kong Country 2 (GBA) Donkey Kong series. Lockjaws can only be defeated by Enguarde the Swordfish by stabbing them. If the two friends climb along the tightrope to their right in the area under the Blast Barrel, they come past a Zinger and onto a larger set of ropes that hold a few Klingers. This speed run is ALOT better compare to my other slime climb video. In the Game Boy Advance version, the DK Coin is not shown from the End of Level Target. When one of the Kongs touch it in Donkey Kong Country 2, Snapjaw will quickly attempt to bite the leading character. Slime Climb - Donkey Kong Country 2: Diddys Kong Quest video walkthrough by DestinyZX. Mario vs. Donkey Kong 2: March of the Minis, https://donkeykong.fandom.com/wiki/Slime_Climb?oldid=58432, Features continuously rising Snapjaw-inhabited (DKC2) / fatal (DKL2) water. First Achievers. A Barrel Cannon is placed to the right of the End of Level Target, and it can blast the heroes into the Barrel Cannon placed to the left of it. Shortly after the first DK Barrels, the Kongs encounter the first Kruncha, and the letter K floats beneath the yard that it walks on and can only be reached from a roll jump. To the left of the kannonball, there is a trail of bananas leading west. You can wait and lure out the fish further to the right before diving in … That makes this level somewhat challenging, but … Shortly after passing the Star Barrel, the Kongs find a group of bananas in the shape of an up arrow. It is preceded by Rattle Battle and has Bramble Blast come after it in the original … Filesize: 953.71 KB: Submitters: Simion32, Tonberry2k: Format: PNG (image/png) Size: 1024x5760 pixels: Hits: 4,433: Comments: 0: Download this Sheet. Beat Slime Climb in less than 1m10s in Diddy's Dash. As they reach the end of the yard, they discover a smaller and leveled yard with a Click-Clack on it. Donkey Kong Country 3: Dixie Kong's Double Trouble! This is a disambiguation page — a list of pages that otherwise might share the same title. The Golden Feather is near the DK Coin. After that you come in a larger area. The Kongs must reach the top of the level while avoiding the liquid below. Many other types of enemies appear in the level, the two most common being Flitters and Click-Clacks. Some ropes hang above it, and as they climb to the top of them, they break through a DK Barrel and the water begins to rise again. Slime Climb is the fifteenth level of Donkey Kong Country 2: Diddy's Kong Quest and the fifth level of Krem Quay. They can use this Flitter to cross the gap and then reach a yard with some ropes above it. All Games » Game Boy Advance » Donkey Kong Country 2 » Leaderboard Leaderboard: Slime Climb (Donkey Kong Country 2) Slime Climb: Finish Slime Climb as fast as you can in Diddys Dash In Donkey Kong Land 2, Snapjaw is gone, but if the water is touched, the Kongs will automatically get hurt. The Kongs must avoid getting into the water or else the Snapjaw charges at them and bites them. This time, however, there's no time to waste, as there's a crazy fish ready to eat you. There’s excitement in Climb, since one missed jump, or one vicious tackle from a Barrel Croc will put you in the drink (and then things get intense real quick). If they cross the gap following this yard, they make their way onto another yard that supports a Kruncha. In Slime Climb, Diddy and Dixie have to climb up a rapidly sinking ship while the Snapjaw swims after them. A Klinger also slides along these ropes, which can help them climb to a group of yards that support a pair of Click-Clacks. Many other types of enemies appear in the level, the two most common being Flitters and Click-Clacks. How to call Squawks out of the box? Fortunately, the water ceases to rise as they move along these platforms. They can use this short-lived ability to grab a DK Coin hidden under the level's exit in the water. They can reach the other stars by jumping at them. It is preceded by Rattle Battle and has Bramble Blast come after it in the original but goes on to the boss battle, Kleever's Kiln in the remake. At the very left they reach a hidden yard with two Banana Bunches, a DK Barrel, and the letter G. At the very top of the level, the Kongs can find the second Invincibility Barrel floating in midair. As they jump from one platform to the next, a trio of Klomps try to impede in their progress; they also come up to a crate as they head across the area. The Bonus Level is set in a small symmetrical area, with each side having 35 stars and a hook on each of the farthest ends to catch the Kongs when they fall. After the heroes pass this foe and reach the ropes, they must climb upwards past a pair of Zingers in order to reach a straight tightrope that they must climb along to find a wide gap with some Flitters above it. The Kongs begin the level on a yard that is positioned above the water but under a trio of bananas. This yard holds the End of Level Target, which the Kongs must hit in order to complete the level. Shortly after passing this foe, they reach a higher yard with a gap to the right of it. Previous Sheet | Next Sheet . ##### Slime Climb ##### When you nearly reached the end get the '!' Take your favorite fandoms with you and never miss a beat. In their debut appearance, Lockjaws appear in most underwater levels. An angled yard is just ahead, and it must be traveled along to reach another yard that is tilted upwards. At the top of the rope set, they can find another set of ropes to the left of them, which they must jump to if they want to escape from the rising water. The Kongs can only use the kannonballs to defeat each Zinger (or the only DK Barrel to defeat one of them). However, it should be noted that some elements were tweaked in the remake.It was a relaxing, sunny day on Donkey Kong Island. A rope set is above this foe, and the duo must climb to the top of it in order to reach another yard with a smaller yard above it. Slime Climb, a level in Donkey Kong Land 2. Before the water rises too much, they must travel to the east by jumping from one platform to the next. Before the water reaches the Kongs, they must hurry onto a tilted yard nearby that holds another Banana Bunch-stealing Klobber. The left half of Krem Cauldron consists of Krem Quay's stages. Once they get on the first yard, the water stops rising, but if they hop onto the yard above it, which holds a kannonball, it starts to climb again. As they cross this area, the water ceases to rise, after rising to slightly under the Kongs. Slime Climb. There are three smaller yards to the left of here, and as the heroes travel along with them, the water rises again. Enjoy! 5. It does not directly reappear in Donkey Kong Land 2 as a standalone world, where it was combined with Crocodile Cauldron to form a single world, Krem Cauldron. The third yard in this area is also placed under some ropes with an arrow formed by bananas on it. It’s the level that separates the beans from the babies, and Fall Guys’ newest update has just made it a whole lot harder. Even if Diddy and Dixie skip the DK Coin, it still appears on-screen when they reach the End of Level Target. You can also swap after opening the DK so you don't have to learn the diddy warp. The letter N is at the bottom of these ropes, which a Zinger flies over. An additional Flitter is to the right of here, and the primates can bounce on it to cross a small gap and reach a yard that is tilted upwards. Slime Climb has rising water which has the rare, invincible enemy, Snapjaw, who follows Diddy and Dixie Kong throughout the level. … They must bounce on these moving Flitters to cross. Slime Climb is another vertical rigging level, just like Mainbrace Mayhem and Topsail Trouble from the first world, Gangplank Galleon. If the Kongs head east from the Star Barrel, they reach a separate yard that holds a Kannon, who stands in front of an Invincibility Barrel. The first Invincibility Barrel is required for the Kongs to safely enter the first Bonus Level underwater, and the second one is required for them to safely collect the DK Coin at the end (in the Game Boy Advance version, they can also collect the Golden Feather this way). This is based of the Game Boy Advance remake's intro, which can be viewed here: . They can cross this gap by bouncing off of a pair of Flitters that fly in it, and then by accessing a Barrel Cannon that can shoot them onto the nearby yard. The ropes lead onto a yard that is placed near a tilted yard that they must travel down to reach a more leveled yard with a Neek on it and a Flitter and a Banana Bunch above it. Donkey Kong Country 2 and Mario's Super Picross to join Nintendo Switch Online. Achievements; Leaderboard; Forum; 242 Achievements Earned; 26 Players Tracked; 80 Total Achievements; 2,623 Obtainable EXP; 576 Points 2 100% Club; Slime Climb. 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